View Full Version : Calling all Gamers, Computer Science Majors and Tech Gurus
darkpoetry
08-02-2011, 01:55 AM
http://www.youtube.com/watch?v=00gAbgBu8R4
Explain this witchcraft :gsg14:
STATIS
08-02-2011, 02:29 AM
This to me seems very real and totally possible. However this of course cannot be used by the hardware standards of today, but soon video graphics technology is coming very close to break this barrier. I think this engine they are creating will use a well structured amount of replicated(easily copied) data to streamline the processing that's involved. If they utilize redundant data that the processor already has worked with, it's a real breakthrough but yeah... it will still take a bit of power to make sure it's organized by our hardware so quickly. I have no idea how much power this stuff will need but I hope it will be accessible when they start developing with this. We just really need to upgrade our PS3's and XBOX360's soon as it's already been left in the dust years ago and can't even run true DX11 which has been out for years too.
Agreed... this is splitting the atom x10 lol. WHAT SORCERY IS THIS?!?!
darkpoetry
08-02-2011, 07:58 AM
What I dont understand is that they are a software tech company, not a hardware company.
They say their breakthrough is the software not the hardware and that hardware does not matter.
The amount of data at a given moment in that world is more than what can be stored on RAM.
How many did they say?
Its got to be way over the trillions of particles.
When you have to save the position and color for every particle theres no way theres enough bits on RAM.
A higher end computer will only have 8 or 16 GB (64 to 512 gigabits) of DDR3.
And for games that run at basically real time, you need DDR5, which only comes in 3-4 GB for the higher end graphic cards.
Even if you can store it all in your memory, you can't process all of that in real time in the conventional method (as he mentioned).
The end user will need a processor that is almost infinitely times more powerful.
Instead, he said that its not the hardware, but the software that makes it possible.
If he were to make hardware that was able to run that, he would have gone into the information processing area of science instead of gaming. Because hardware that powerful is at par with, or is more powerful than the top supercomputers of the world.
Unholee
08-02-2011, 08:41 AM
I study 3D animation and this is a system i've never heard of. For this to even slightly work in theory we would basically need a system that can keep all our so called points in a clustered file and then only rendered via code wich would mean we basicly reuse the same points at tons of places. But even with that on going we are still talking about way to much information being handled without a better hardware or completely using some sort of unix-based OS. I guess this could be possible in the theory but no it would need special designed hardware as well i call out hoax or PR stunt so people will buy stocks in this company.
STATIS
08-02-2011, 08:15 PM
@Dark: Yeah that's what has me so confused... the amount of capacity in our hardware just doesn't seem like it's possible to run their software. The only other methods I can think of is just like a bitmap of particles they can use over and over again along with just coordinates as the throughput to tell them where to go...this way they can utilize what's stored in our ram and processed but that's the only far-fetched-shortcut I can make out. Like you said... the RAM is the main concern because that's a universe-load of information. I'm down to discuss this further when they let us know more again.
@Unholee: Yeah I am sure they used some sort of beast machine to even have them render the shots we were seeing and even fast-forward it. Like you say... the hardware must be something powerful in order to let this software come to life at all.
Guh... I can only believe this if I see the datapile streaming through at the same time of rendering... this is just unreal to me. Make this open source ffs so I can see this! xD Unlimited... sounds so impossible.
darkpoetry
08-02-2011, 10:12 PM
I would never have believed it unless I actually saw the video.
In the video there are no polygons just like they claim.
The amount of detail is mind blowing and I doubt any machine can run those graphics in standard polygon format.
Im in Computer Science and Engineering and Im almost positive OS has nothing to do with it.
If this is actually true, my guess is that the software uses a very clever algorithm to produce the image on the screen in real time.
That way it wouldn't matter how much detail you want on your map, all it does is calculate what color pixels to produce on the screen (thus why its "unlimited detail", just limited by your screen resolution). Thats the only way a system would be able to run it in real time and have sufficient memory.
darkphoenixrider
08-03-2011, 01:36 AM
If this is actually true, my guess is that the software uses a very clever algorithm to produce the image on the screen in real time.
That way it wouldn't matter how much detail you want on your map, all it does is calculate what color pixels to produce on the screen (thus why its "unlimited detail", just limited by your screen resolution). Thats the only way a system would be able to run it in real time and have sufficient memory.
Agreed. It claims to be a point cloud system based on which angle the camera is facing, so it must use a very clever algorithm to determine the points needed.
Also, Euclideon's main site is down.
STATIS
08-03-2011, 10:20 PM
Agreed. It claims to be a point cloud system based on which angle the camera is facing, so it must use a very clever algorithm to determine the points needed.
Also, Euclideon's main site is down.
Yeah it's made with Voxels and the site is down because they're is so much media traffic to their site lol. Not only that but I bet people are try to tap into the IP's and see if they can grab a bite of the software. It's so hard these days to keep a site up with minimal security, especially when it's so popular.
zevri
08-07-2011, 05:07 AM
A lot of people, including actual game developers, are calling shenanigans on this. An interesting blog post from notch on the subject: http://notch.tumblr.com/post/8386977075/its-a-scam
clarisca
08-12-2011, 10:15 AM
Yeah it's made with Voxels and the site is down because they're is so much media traffic to their site lol. Not only that but I bet people are try to tap into the IP's and see if they can grab a bite of the software. It's so hard these days to keep a site up with minimal security, especially when it's so popular.
well like something which happens to PSN......
these days many game company are competing against each other, mostly on their Graphics and storylines....
Yeah it's made with Voxels and the site is down because they're is so much media traffic to their site lol. Not only that but I bet people are try to tap into the IP's and see if they can grab a bite of the software. It's so hard these days to keep a site up with minimal security, especially when it's so popular.
well like something which happens to PSN......
these days many game company are competing against each other, mostly on their Graphics and storylines....
Unholee
08-14-2011, 05:34 PM
I did a bit more research on voxels and their so called "brand new" technique is something that have been around for quiet some time. So i'd like to take back it being a hoax / scam and rather put out their advertisement to be a scam for not pointing out very harsh limitations of using voxels for building up graphics.
To sum it all up really for voxels to work efficiently you need to work with the same piece of graphics over and over again. Problem with this? We'll say for instance i were to build a scene in witch i have this one tree beautifully done with tons and tons of information (information being very high resolution) I could reuse this tree pretty much how many times i'd want but the limitation is that all tree's don't look the same sure you can re-size and rotate this tree to create different aspects but here its starting to take tons of power. Voxels can stay so High-definition because of the fact that it is reusing the same piece of information witch works great in sciences and medicine for example building up atoms. But video games is all about variety therefore this technique would never work as intended as it would be to much information to handle. Basically there is a reason why polygons have been used in the games industry for over 10 years, our current processor cards, RAM and hard drives can't handle more at the time being. I wouldn't worry to much about graphics development going slow just look at how games looked 5 years ago compared to now. I've studied 3D modeling for the past 3 years without ever being close to exceed any polygon budget I've had to work with for one model while working in HD-models.
Edit: Excuse me for not building my sentences properly i hope you understand anyway, this is done while having fever in the middle of night ;>
Arathius
08-24-2011, 01:16 AM
Eh i could see this being possible. If you could design a world in polygon format and write an algorithm to convert it to particle graphics as the camera pans over it you could store the info well and it would also reduce the monotony of the style. Though as stated the information use of even that camera level on top of running that algorithm smoothly would be beyond the processing power we have available at the moment. In the future this could be completely possible though
unexist07
08-24-2011, 02:47 AM
what is the use having such software that cannot be applied into hardware. who would benifit from it?
Arathius
08-24-2011, 02:55 AM
Well in theory if this software could be applied to video games then it would be pretty much just as he said. The biggest graphics break through since 3d imaging first came around. The problem is at the current level of hardware we dont have a way to apply that level of software. Though when it does happen itl be pretty sweet.
Spyridon
02-07-2012, 10:49 PM
Sounds to me like a piece of software written for a future quantum processor, befinitely not something that could run on silicon-based serial processors. The current technology has pretty much reached its limits with basic silicon semiconducting circuits reaching their minimum possible size, even adding several parallel processing units could not produce such a result. A future quantum procesor on the other hand, a technology that is nearer to become reality than it sounds, having a theoretical unlimited parallel processing capacity, could possibly support such a software.
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