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View Full Version : !!!FIGHT ARENA!!!... with rules



ZenNaari
01-27-2010, 09:42 PM
Alright... we'll first discuss the rules...

of course... no double-posting

Every user has 250 hit points... they have to post his/her current hitpoint every time he/she posts... Once hit points have been depleted, the dead poster has to post 3 random posts without doing anything before he respawns... he may not be attacked during this time

You may do one of the following per post

-Attacking a specific member deals 50dmg

-Attack Effects (such as poison) deals 10dmg for 3 posts by the same user

-Effects (Such as sleep) makes the user unable to do anything for his next post while reciving dmg +10 from any attack dealt on him/her

-Attacking the next poster deals 25dmg

You may name your attacks anything you like...

Are there any questions or suggestions before we start this game?

asaness01234
01-27-2010, 09:59 PM
hey this is new.....guess i'll try (feel free to correct me :P)

is the attack dmg limited? sample max damage for an attack is 50 or 100

ok here i go...

asaness01234 HP: 250

1. I re-arm myself wearing a very very light titanium armor (can reduce physical attack to - 5dmg)
2. throws an hammer to the nxt poster that will cause stun and +25dmg

pidodido
01-27-2010, 10:14 PM
I wish there is no GODLIKE in this fight, like I use and other people in the other thread
hahahahahahahahah

PID HP 250

I have ELEMENTAL armor that can reduce attack into 70% but lower my attack into 30%
PID has hit by the hammer thanks to the ELEMENTAL ARMOR it reduce the damge......
PID use JET GATLING GUN to hit asaness 35dmg
PID use getsuga teso to strike the next poster 10dmg

PID current HP;242

ZenNaari
01-27-2010, 10:44 PM
hey this is new.....guess i'll try (feel free to correct me :P)

is the attack dmg limited? sample max damage for an attack is 50 or 100

ok here i go...

asaness01234 HP: 250

1. I re-arm myself wearing a very very light titanium armor (can reduce physical attack to 5dmg)
2. throws an hammer to the nxt poster that will cause stun and +25dmg

To ensure no quick deaths... the damage has been maxed to 50 to attack only specific members... you need to give the guy's username... or nickname...

Mistakes here:
1.) Used two moves in one turn... You may only use 1 move per turn
2.) Effect Attacks are only worth 10dmg for his every post... stun goes for effect move which only binds him for 1 post and increasing +10dmg to all recent attacks to that user...

Equipment rather... how about we use this form for equipment... you may not change your equipment after chosen one... but you may change it's name whenever you want... you may use other weapons but they won't count as extra damage...

Armor (Defensive) - damage taken -10 (Does not apply to or negate effect attacks)
Weapon (Offensive) - dealt damage +10 (Does not apply to or add to effect attacks)

Hmm... Oh and yes... one poster may not be affected with two effects at once... I'll start posting a sample

*****
(Weapon or armor)
HP: 250/250
(sum of all compiled Recent dmg)

(Move)
*****

So that'll be

*****
"Excaliborg" dmg +10
HP: 200/250
-50

Bashes Asa's Head with Excaliborg... 50+10 (you may use sum)dmg
*****

for the ones under effect

*****
"Excaliborg" dmg+10
HP: 200/250
-50
Under (Attacker's name) (Effect Name)... dmg dealt to me is increased by 10
*****

For Effect Attacks

*****
"Excaliborg" dmg+10
HP: 240/250
-10 (-10 for 2 more moves)

Bashes Jzero's Head with Excaliborg... 60dmg
*****

Optional information:

-Ganging up is Legal... therefore you may start making deals to destroy a user all at once before he can attack anyone

any more questions before we start

+New moves

Block - Negates the LAST attack done to you... useful for specific attacks

Guard - Negates the NEXT attack done to you... useful for next poster attacks

however... upon using the block move... you may not attack... so these moves are only useful if there's only one guy after you...

Guard however... makes you just keep guarding until someone hits you... but after getting hit and negating that attack... you may attack

example:
Players : I, Me and My

*
My Attacks Me
*

*
I attacks Me
*

*
Me recieves dmg from My, negates dmg from I
*

Example 2:

*
I guards
*

*
Me attacks My
*

*
I still guards
*

*
My Attacks I
*

*
I negated my's attack... Attacks My
*

I'll sum this up later on when there are no more questions...

pidodido
01-27-2010, 10:54 PM
1.) Used two moves in one turn... You may only use 1 move per turn]

what do you mean by that.....................

ZenNaari
01-27-2010, 11:15 PM
These are the only moves you can make... one per turn

-Attack specific user 50dmg
-Attack next poster 25dmg
-Effect on Next or specific user (Sleep, stun)
-Attack Effect on next or specific user (Poison, Burn) dmg10 for 3 turns and is not affected by armor or weapon
-Block negates the last attack done to you but it has to count the ones before it
-Guard negates the next attack done to you but unless you get attacked, you won't be able to do anything... once you do get attacked, the dmg is negated and you may attack again

tonyu56
01-28-2010, 12:07 AM
Tonyu56: 250 HP

Forces the next poster to listen to the Jonas Brothers for 10 hours straight. ( -25 hp)

ZenNaari
01-28-2010, 12:16 AM
Alright... rules are clear then...

"Excaliborg" dmg+10
225/250
-25

Bashes Tonyu with excaliborg for going first move dmg50+10

U guys alright with the items and equipment?

Capone3830
01-28-2010, 12:41 AM
you said we could choose an armor huh? ok...

<lame mode>

-God's Armor-
Whenever the wielder of this epic Armor is attacked, the damage is reduces to 0 and the attacker receives 100x the damage he tried to inflict. This works against all types of damage, and the returned damage can not be blocked or guarded.

</lame mode>

bashes ZenNaari for 50 hp

Kurtherror
01-28-2010, 08:50 AM
there's no God here right
and attacking then equiping is 2 moves right?

I Cross Fusion with Searchman
end of the post

asaness01234
01-28-2010, 07:58 PM
asaness01234 HP : 250 - 35 = 215/250

smash PID with my tesaiga that deals 40dmg

activate "swords of revealing light" immoblizing kurt for 3 post

ZenNaari
01-29-2010, 10:12 AM
Alright... I'll sum up the rules again

Always show your current HP and update yourself to the previous attacks done to you

No double posting

Use 1 move per turn

Moves Available:
-Attack specific user worth 50dmg only
-Attack next poster worth 25dmg only
-Attack effect, 10dmg for 3 turns
-Effect, victim is unable to use a move but he must post and apply damage done to him/her
-Block last attack done
-Guard next attack done

Choose Either Weapon or Armor
Weapon dmg+10 given (does not apply to Attack Effects)
Armor -10dmg recieved (does not apply to Attack Effects)

Right... My turn...

I'll forgive those who posted earlier

Excaliborg dmg+10
225/250

Hits the next poster with one big EXCALIBORG smash... 25+10dmg

Kurtherror
01-31-2010, 10:09 AM
kurth(fused with searchman) immobile
hp 250
hp 250-35=215
uses optic camouflage
and aims at asa and charges my beam rifle
the charge of the rifle gets +10 damage per post max of 3
end

ZenNaari
01-31-2010, 03:58 PM
New Item

Accessory - Allows you to use two moves at one post, however, increases dmg taken by 10 (Attack Effect does not apply)

New moves...
Re-equip... changes from weapon to armor or Vice versa...
Assist - Gives a specific or next poster an extra dmg10 for one turn
Aid - Heals the next poster worth 20hp

You may change the name of your equipment anytime

*****
Excaliborg
225/250

Envenoms the next poster... next poster takes 10dmg for 3 posts...
*****

Blackstr
04-06-2011, 02:41 AM
Blackstar HP-240/250
school uniform(armor)=reduces elemental dmg by 5
zero knukles(weapon)

Punches the next poster Stun effect 2 posts 25dmg

Blackstr
04-06-2011, 02:43 AM
:kickball:Blackstar HP-240/250
school uniform(armor)=reduces elemental dmg by 5
zero knukles(weapon)

Punches the next poster Stun effect 2 posts 25dmg